Strategic business simulation games and holistic IT training course
Corporate IT often defines itself by its technological excellence. Organisationally, there is a tendency towards working in silos of specialization, isolated from the business as a whole and even from each other. Acronyms and tech-speak are pervasive, not only forming a part of the identity of those in IT, but also serving to increase their isolation from their customers. For the organisation, this can translate into increased risk, sub-optimisation and missed potential.
To address this, Game-changing Insight has created a collection of advanced business strategy games together with a game-based learning course to develop a broad holistic understanding of corporate IT with the language to communicate effectively across the organisation.
As well as providing the Holistic IT training course, Game-changing Insight is happy to work with trainers and organisations in applying our Total-IT collection of business simulation games to achieve their learning goals, whether they are for general training, on-boarding or team-building activities.
Deliver an immersive game-based learning experience with Game-changing Insight
As a trainer, you can leverage the content in our business simulations to allow your delegates to explore a broad swathe of IT management, its challenges, dependencies and contribution within the larger organization. Using our unique business simulation games, in support of training, enables you to cover many parallel educational tracks simultaneously, fully contextualized by the simulations.
The physical simulations not only offer a means to deliver and reinforce understanding, they also provide a vehicle for innovation and dynamic inter-personal exchanges. There are three business simulations to choose from, covering strategic management and planning, agile service management and optimized infrastructure and platform management, spanning the whole of corporate IT.
Each business simulation game in the Total-IT collection, offers a coherent and complete experience whilst also complimenting the other games in the set. This means that the simulations can be experienced as a stand-alone session or as a course of three sessions exploring the complete breadth of corporate IT.
Learning, assessing and reinforcing soft skills
Each business strategy game in the Total-IT collection provides a wealth of learning experience with every round that's played.
Over the course of a game an accelerated example of team development is revealed, assisted through a shared goal and common framework for engagement, delivered through the rules and mechanics of the game.
The nature of the simulations means that there is always a lot to bear in mind to make the right choices driving the need for attention to detail. Some games require players to negotiate with each other to deliver both the best results for themselves and for the whole scenario represented by the game space.
Some players will take the lead in supporting others and helping interpret the available options.
At it's core, each business strategy game requires the participants to effectively convert time into business value. Indeed, the over-arching concept in the games is the idea that everything should lead to maximizing the business value delivered individually and collectively.
The insights don't stop with the soft skills. Each business strategy game gives a view of a complete slice of corporate IT, replete with "Ah-ha" moments in such diverse areas as
business value and cost drivers
Resources for trainers and players
A mix of physical, digital and on-line resources make it easy to incorporate any of the Total-IT business strategy games into your training sessions
Digital resources are available for each business strategy game to help the trainer introduce the game, its goal and an overview of the available actions.
Each game has a set of easy-to-follow instructions to get the simulation set up and ready to play.
Player aid cards
Each team have one or two cards giving an overview of the game-play and the how to perform the actions.
Each action and key element of game-play is also supported with a short animation, accessible via the password-protected pages under the "for players" menu item. The passwords are given to the trainers to freely distribute to the participants. Theses pages are optimized for mobile use to support the players during the game. An example animation from the Stabil-IT game is shown below.
Support for trainers and companies
From train-the-trainer sessions through lesson planning to bespoke design solutions, Game-changing Insight is here to help.
Training can be carried out in person or remotely with an on-line version of our business strategy games (see below).
Sometimes you want something a little different included into the training session or you want to tailor things for a specific client. We can modify our business simulations, create bespoke expansions or change the graphics to fit with your needs.
If you have a specific client need or would just like to talk around how best to incorporate the solution into your portfolio, just get in touch. We can arrange anything from a short call through to an on-site visit to ensure that your training courses deliver.
Maybe you want something completely different to the current business simulations included in Total-IT. We would like to discuss your needs and propose a solution - just get in touch and we'll see what can be done.
Main concepts at play in the Total-IT business strategy games
To allow a player to conceive of and implement a strategy, a number of standard concepts are needed that reflect constraints or success, sometimes both, as in the case of money.
The concepts are globally recognizable and easy to discuss in the context both of the game and the real world. It is in this comparative assessment, between the simulation and real world, that many additional opportunities for deep insight lay. In fact, when it comes to broad business development games, the inclusion of such concepts is fundamental in delivering an experience that can be easily leveraged into the required learning and development session.
Each business strategy game is focused on creating business value with the winning team being the one that is most successful in achieving this goal.
The games and their components, visualize business value and cost drivers, allowing the development of effective strategies within the game world and providing the basis for further discussions on how to create similar transparency in the real world.
Business value is achieved through control and management of three primary factors; money, influence and time with each game focusing on two of these factors.
At the business level, “UPGRADE!” uses the balance of money and influence. “Stabil-IT” focuses on time and influence for the service layer and “DEPLOY!” delivers value to the infrastructure layer through the management of time and money.
Whilst each business strategy game uses time management to control the actions that can be completed, it is implemented in 3 distinct ways.
In “UPGRADE!” the teams share a single pool of external resources for which they pay as they consume. As such, time is managed directly through money with the mechanism of a single shared pool affecting the availability and cost of the resources.
“Stabil-IT” uses an agile, sprint-based approach, with each team having a fixed amount of effort available to perform their actions. It also introduces the idea of motivating the redistribution of effort between teams leading to discussion and negotiation in a semi-cooperative approach.
In “DEPLOY!”, each team has their own resources which can be extended and improved to meet their strategic goals. This supports an appreciation of the skills available to each team and how best they can be utilized. The mechanism used by the game also allows each team to attempt to influence who is in control of the game.
“UPGRADE!” uses money to pay for time from the external resource pool and for the running costs of the IT systems. Money is received from the number of trained users of the IT systems. Further money can, and must, be secured from the management of the four business areas.
“DEPLOY!” uses money to pay for new technology, license fees and cloud services. Money is generated through the projects deployed by each team and by offering consulting services.
In “UPGRADE!”, influence is gained by training new users of the IT systems and can be then used to add bonuses to the game-play as well as being instrumental in achieving management commitment and systems integration.
In “Stabil-IT”, influence is used to unlock certain business value in the game and is also part of the end-of-game scoring.